

Cosmos assets will still be available for download on the destination computer even if they are not included in the archive. Use this option when submitting projects to a 3rd-party render farm. As a result, the project will be loaded and rendered correctly on other systems even if the same Cosmos assets are not downloaded there. Packing the assets ensures that textures and other external files referenced by Cosmos assets are collected and included in the archive. When you use the Pack Project option, a pop-up message appears that asks you whether or not to pack Cosmos asset files with the project.

When Cosmos assets are merged their proxy mesh 'Scene Factor' parameter can be used for custom unit conversions. Chaos Cosmos assets are always in centimeters and they are appropriately scaled according to the current unit system on import.For more information, refer to the Proxy Mesh page. At render time, Chaos Cosmos objects work as V-Ray proxies.

